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NAICS Code 611210-04 Description (8-Digit)

Schools-Computers is a subdivision of the Junior Colleges industry that focuses on providing education and training in the field of computer science and technology. This industry involves the use of various tools and resources to equip students with the necessary skills and knowledge to succeed in the ever-evolving world of technology.

Hierarchy Navigation for NAICS Code 611210-04

Parent Code (less specific)

Tools

Tools commonly used in the Schools-Computers industry for day-to-day tasks and operations.

  • Programming languages such as Java, Python, and C++
  • Integrated Development Environments (IDEs) like Eclipse and Visual Studio
  • Database management systems such as MySQL and Oracle
  • Web development tools like HTML, CSS, and JavaScript
  • Operating systems such as Windows, macOS, and Linux
  • Virtualization software like VMware and VirtualBox
  • Network simulation tools like Cisco Packet Tracer
  • Cybersecurity tools like Wireshark and Nmap
  • Cloud computing platforms like Amazon Web Services (AWS) and Microsoft Azure
  • Project management tools like Trello and Asana

Industry Examples of Schools-Computers

Common products and services typical of NAICS Code 611210-04, illustrating the main business activities and contributions to the market.

  • Computer programming
  • Network administration
  • Cybersecurity
  • Web development
  • Database management
  • Cloud computing
  • Artificial intelligence
  • Machine learning
  • Data analysis
  • Software engineering

Certifications, Compliance and Licenses for NAICS Code 611210-04 - Schools-Computers

The specific certifications, permits, licenses, and regulatory compliance requirements within the United States for this industry.

  • Certified Educational Technology Leader (CETL): This certification is offered by the Consortium for School Networking (CoSN) and is designed for K-12 education technology leaders. It validates the skills and knowledge required to successfully integrate technology into the classroom.
  • Google Certified Educator: This certification is offered by Google and is designed for educators who use Google tools in the classroom. It validates the skills required to effectively use Google for Education tools.
  • Microsoft Certified Educator: This certification is offered by Microsoft and is designed for educators who use Microsoft tools in the classroom. It validates the skills required to effectively use Microsoft tools for teaching and learning.
  • Certified Technology Specialist (CTS): This certification is offered by the Audiovisual and Integrated Experience Association (AVIXA) and is designed for professionals who design, integrate, and operate audiovisual systems. It validates the skills required to successfully implement audiovisual technology in the classroom.
  • Certified Wireless Network Administrator (CWNA): This certification is offered by the Certified Wireless Network Professional (CWNP) organization and is designed for professionals who design, install, and manage wireless networks. It validates the skills required to successfully implement wireless technology in the classroom.

History

A concise historical narrative of NAICS Code 611210-04 covering global milestones and recent developments within the United States.

  • The "Schools-Computers" industry has a relatively short history, dating back to the 1980s when personal computers became more widely available. The first computer-based training programs were developed in the 1990s, and by the early 2000s, schools began to incorporate computer labs into their curriculums. In recent years, the industry has seen a shift towards online learning and the use of mobile devices in the classroom. In the United States, the adoption of the Common Core State Standards in 2010 has led to an increased emphasis on technology in education, with many schools investing in new hardware and software to support student learning.

Future Outlook for Schools-Computers

The anticipated future trajectory of the NAICS 611210-04 industry in the USA, offering insights into potential trends, innovations, and challenges expected to shape its landscape.

  • Growth Prediction: Growing

    The future outlook for the Schools-Computers industry in the USA is positive. With the increasing demand for computer education, the industry is expected to grow steadily in the coming years. The COVID-19 pandemic has also accelerated the adoption of online learning, which has created new opportunities for the industry. The industry is expected to continue to innovate and adapt to new technologies to meet the changing needs of students and educators. The increasing focus on STEM education and the growing demand for skilled workers in the technology sector are also expected to drive the growth of the industry in the future.

Industry Innovations for NAICS Code 611210-04

Recent groundbreaking advancements and milestones in the Schools-Computers industry, reflecting notable innovations that have reshaped its landscape.

  • Virtual and Augmented Reality Technology: Schools-Computers are increasingly using virtual and augmented reality technology to enhance the learning experience for students. This technology allows students to interact with digital objects and environments, making learning more engaging and interactive.
  • Cloud Computing: Many Schools-Computers are now using cloud computing to store and manage data. This technology allows for greater flexibility and scalability, making it easier for schools to manage large amounts of data and provide access to students and educators from anywhere.
  • Online Learning Platforms: With the COVID-19 pandemic, many Schools-Computers have shifted to online learning platforms to provide education to students remotely. These platforms offer a range of tools and resources to support online learning, including video lectures, interactive quizzes, and discussion forums.
  • Artificial Intelligence: Some Schools-Computers are now using artificial intelligence to personalize the learning experience for students. This technology can analyze student data to identify areas where students may need additional support and provide personalized recommendations for learning.
  • Gamification: Schools-Computers are increasingly using gamification to make learning more fun and engaging for students. This involves incorporating game-like elements into the learning experience, such as points, badges, and leaderboards, to motivate students and encourage them to learn.

NAICS Code 611210-04 - Schools-Computers

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