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NAICS Code 512250-02 - Video Games (Manufacturing)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 512250-02 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Video Games (Manufacturing) industry for day-to-day tasks and operations.
- Game engines (e.g. Unity, Unreal Engine)
- 3D modeling software (e.g. Maya, 3ds Max)
- Animation software (e.g. Blender, Adobe Animate)
- Audio editing software (e.g. Pro Tools, Audacity)
- Programming languages (e.g. C++, Java)
- Version control software (e.g. Git, SVN)
- Bug tracking software (e.g. Jira, Trello)
- Graphic design software (e.g. Photoshop, Illustrator)
- Level editors (e.g. Hammer, Radiant)
- Motion capture equipment
Industry Examples of Video Games (Manufacturing)
Common products and services typical of NAICS Code 512250-02, illustrating the main business activities and contributions to the market.
- Console games
- PC games
- Mobile games
- Virtual reality games
- Augmented reality games
- Online multiplayer games
- Educational games
- Sports games
- Action-adventure games
- Role-playing games
History
A concise historical narrative of NAICS Code 512250-02 covering global milestones and recent developments within the United States.
- The video game industry has come a long way since its inception in the 1950s. The first video game was created in 1958 by physicist William Higinbotham, but it wasn't until the 1970s that video games became commercially available. The first commercially successful video game was Pong, released in 1972 by Atari. In the 1980s, the industry saw a boom with the introduction of home consoles like the Nintendo Entertainment System and the Sega Genesis. The 1990s saw the rise of 3D graphics and the introduction of popular franchises like Super Mario and Sonic the Hedgehog. In recent years, the industry has seen a shift towards mobile gaming and virtual reality technology. In the United States, the video game industry has been a major player in the entertainment sector since the 1980s. The industry has seen significant growth in recent years, with revenues reaching $43.4 billion in 2018. Major players in the industry include companies like Electronic Arts, Activision Blizzard, and Take-Two Interactive. The industry has also seen a rise in independent game developers and the popularity of esports competitions. Overall, the video game industry has become a major cultural force and shows no signs of slowing down.