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NAICS Code 713120-02 - Video Gamerooms
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 713120-02 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Video Gamerooms industry for day-to-day tasks and operations.
- Arcade Cabinets
- Pinball Machines
- Video Game Consoles
- Joysticks
- Game Controllers
- Virtual Reality Headsets
- Gaming Chairs
- Coin Dispensers
- Bill Acceptors
- Ticket Dispensers
Industry Examples of Video Gamerooms
Common products and services typical of NAICS Code 713120-02, illustrating the main business activities and contributions to the market.
- Multiplayer Fighting Games
- Racing Games
- First-Person Shooter Games
- Sports Games
- Adventure Games
- Puzzle Games
- Music Games
- Dance Games
- Simulation Games
- Role-Playing Games
History
A concise historical narrative of NAICS Code 713120-02 covering global milestones and recent developments within the United States.
- The "Video Gamerooms" industry has its roots in the 1970s when the first video arcade games were introduced. The first commercially successful video game was "Pong," released in 1972 by Atari. The industry experienced a boom in the 1980s with the introduction of popular games like "Pac-Man," "Donkey Kong," and "Space Invaders." The industry continued to grow in the 1990s with the introduction of 3D graphics and multiplayer games. In recent years, the industry has shifted towards home gaming consoles and online gaming, but video gamerooms still remain popular in many areas. In the United States, video gamerooms became popular in the 1980s and 1990s, with many arcades and gamerooms opening in malls and other public areas. However, the rise of home gaming consoles and online gaming caused a decline in the industry in the early 2000s. In recent years, the industry has seen a resurgence in popularity, with many gamerooms offering a variety of games and experiences, including virtual reality and esports.