NAICS Code 541512-08 - Computers-Virtual Reality

Marketing Level - NAICS 8-Digit

Business Lists and Databases Available for Marketing and Research

Total Verified Companies: 127
Contact Emails: 542
Company Websites: 65
Phone Numbers: 84
Business Addresses: 127
Companies with Email: 64
Reach new customers, connect with decision makers, and grow your business.
Pricing from $0.05 to $0.25 per lead

Business List Pricing Tiers

Quantity of Records Price Per Record Estimated Total (Max in Tier)
0 - 1,000 $0.25 Up to $250
1,001 - 2,500 $0.20 Up to $500
2,501 - 10,000 $0.15 Up to $1,500
10,001 - 25,000 $0.12 Up to $3,000
25,001 - 50,000 $0.09 Up to $4,500
50,000+ Contact Us for a Custom Quote

What's Included in Every Standard Data Package

  • Company Name
  • Contact Name (where available)
  • Job Title (where available)
  • Full Business & Mailing Address
  • Business Phone Number
  • Industry Codes (Primary and Secondary SIC & NAICS Codes)
  • Sales Volume
  • Employee Count
  • Website (where available)
  • Years in Business
  • Location Type (HQ, Branch, Subsidiary)
  • Modeled Credit Rating
  • Public / Private Status
  • Latitude / Longitude
  • ...and more (Inquire)

Boost Your Data with Verified Email Leads

Enhance your list or opt for a complete 100% verified email list – all for just $0.10 per email!

Ideal for: Direct Mailing Email Campaigns Calling Market ResearchFree Sample & Report, Custom Lists, and Expert Support — All Included
Looking for more companies? See NAICS 541512 - Computer Systems Design Services - 17,705 companies, 182,335 emails.

NAICS Code 541512-08 Description (8-Digit)

The Computers-Virtual Reality industry involves the design, development, and implementation of computer systems that simulate a three-dimensional environment, allowing users to interact with and experience a virtual world. This industry is at the forefront of cutting-edge technology, utilizing advanced software and hardware to create immersive experiences for a range of applications, from entertainment to education to healthcare.

Parent Code - Official US Census

Official 6‑digit NAICS codes serve as the parent classification used for government registrations and documentation. The marketing-level 8‑digit codes act as child extensions of these official classifications, providing refined segmentation for more precise targeting and detailed niche insights. Related industries are listed under the parent code, offering a broader context of the industry environment. For further details on the official classification for this industry, please visit the U.S. Census Bureau NAICS Code 541512 page

Tools

Tools commonly used in the Computers-Virtual Reality industry for day-to-day tasks and operations.

  • Unity
  • Unreal Engine
  • Blender
  • Maya
  • 3ds Max
  • Oculus Rift
  • HTC Vive
  • Google Cardboard
  • Samsung Gear VR
  • Leap Motion

Industry Examples of Computers-Virtual Reality

Common products and services typical of NAICS Code 541512-08, illustrating the main business activities and contributions to the market.

  • Virtual Reality Gaming
  • Virtual Reality Training Simulations
  • Virtual Reality Therapy
  • Virtual Reality Product Demonstrations
  • Virtual Reality Real Estate Tours
  • Virtual Reality Education and Training
  • Virtual Reality Art and Design
  • Virtual Reality Film and Entertainment
  • Virtual Reality Sports Training
  • Virtual Reality Medical and Healthcare Applications

History

A concise historical narrative of NAICS Code 541512-08 covering global milestones and recent developments within the United States.

  • The "Computers-Virtual Reality" industry has its roots in the 1960s, when Ivan Sutherland created the first head-mounted display (HMD) system. In the 1980s, the term "virtual reality" was coined, and the first VR arcade games were introduced. In the 1990s, the industry saw a surge in interest, with the release of the Virtual Boy console by Nintendo and the founding of companies such as VPL Research and Virtuality Group. In the early 2000s, the industry experienced a decline due to high costs and limited consumer interest. However, with the advent of more affordable and accessible VR technology in recent years, the industry has seen a resurgence, with companies such as Oculus VR, HTC, and Sony leading the way. In the United States, the recent history of the "Computers-Virtual Reality" industry has been marked by significant advancements in hardware and software. In 2012, Oculus VR was founded and released its first VR headset, the Oculus Rift, in 2016. In 2019, the company released the Oculus Quest, a standalone VR headset that does not require a PC or console to operate. Other notable advancements in the industry include the release of the HTC Vive and Valve Index headsets, as well as the development of VR content creation tools such as Unity and Unreal Engine. The COVID-19 pandemic has also led to increased interest in VR technology for remote work, education, and entertainment purposes.