NAICS Code 541512-08 - Computers-Virtual Reality
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NAICS Code 541512-08 Description (8-Digit)
Hierarchy Navigation for NAICS Code 541512-08
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Tools
Tools commonly used in the Computers-Virtual Reality industry for day-to-day tasks and operations.
- Unity
- Unreal Engine
- Blender
- Maya
- 3ds Max
- Oculus Rift
- HTC Vive
- Google Cardboard
- Samsung Gear VR
- Leap Motion
Industry Examples of Computers-Virtual Reality
Common products and services typical of NAICS Code 541512-08, illustrating the main business activities and contributions to the market.
- Virtual Reality Gaming
- Virtual Reality Training Simulations
- Virtual Reality Therapy
- Virtual Reality Product Demonstrations
- Virtual Reality Real Estate Tours
- Virtual Reality Education and Training
- Virtual Reality Art and Design
- Virtual Reality Film and Entertainment
- Virtual Reality Sports Training
- Virtual Reality Medical and Healthcare Applications
Certifications, Compliance and Licenses for NAICS Code 541512-08 - Computers-Virtual Reality
The specific certifications, permits, licenses, and regulatory compliance requirements within the United States for this industry.
- Certified Virtual Reality Professional: This certification is offered by the International Virtual Reality Professionals Association (IVRPA) and is designed for professionals who work in the virtual reality industry. It covers topics such as 360-degree video, virtual tours, and interactive VR experiences. The certification demonstrates a high level of expertise in the field.
- Unity Certified Developer: This certification is offered by Unity Technologies and is designed for professionals who work with the Unity game engine, which is commonly used in virtual reality development. The certification demonstrates proficiency in Unity development and can be useful for those seeking employment in the industry.
- Oculus Developer Certification: This certification is offered by Oculus, a leading virtual reality hardware manufacturer. It is designed for professionals who develop applications for the Oculus platform and covers topics such as VR design principles, performance optimization, and user experience. The certification demonstrates a high level of expertise in Oculus development.
- Certified VR Developer: This certification is offered by the VR/AR Association and is designed for professionals who work in virtual reality development. It covers topics such as VR design, development, and deployment. The certification demonstrates a high level of expertise in the field.
- Certified AR Developer: This certification is also offered by the VR/AR Association and is designed for professionals who work in augmented reality development. It covers topics such as AR design, development, and deployment. The certification demonstrates a high level of expertise in the field.
History
A concise historical narrative of NAICS Code 541512-08 covering global milestones and recent developments within the United States.
- The "Computers-Virtual Reality" industry has its roots in the 1960s, when Ivan Sutherland created the first head-mounted display (HMD) system. In the 1980s, the term "virtual reality" was coined, and the first VR arcade games were introduced. In the 1990s, the industry saw a surge in interest, with the release of the Virtual Boy console by Nintendo and the founding of companies such as VPL Research and Virtuality Group. In the early 2000s, the industry experienced a decline due to high costs and limited consumer interest. However, with the advent of more affordable and accessible VR technology in recent years, the industry has seen a resurgence, with companies such as Oculus VR, HTC, and Sony leading the way. In the United States, the recent history of the "Computers-Virtual Reality" industry has been marked by significant advancements in hardware and software. In 2012, Oculus VR was founded and released its first VR headset, the Oculus Rift, in 2016. In 2019, the company released the Oculus Quest, a standalone VR headset that does not require a PC or console to operate. Other notable advancements in the industry include the release of the HTC Vive and Valve Index headsets, as well as the development of VR content creation tools such as Unity and Unreal Engine. The COVID-19 pandemic has also led to increased interest in VR technology for remote work, education, and entertainment purposes.
Future Outlook for Computers-Virtual Reality
The anticipated future trajectory of the NAICS 541512-08 industry in the USA, offering insights into potential trends, innovations, and challenges expected to shape its landscape.
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Growth Prediction: Growing
The future of the Computers-Virtual Reality industry in the USA looks promising. The industry is expected to grow at a rapid pace due to the increasing demand for virtual reality technology in various sectors such as healthcare, education, and entertainment. The COVID-19 pandemic has also accelerated the adoption of virtual reality technology as it provides an immersive experience without the need for physical contact. The industry is expected to continue to innovate and develop new applications for virtual reality technology, which will further drive growth. However, the industry may face challenges such as high costs of development and implementation, as well as the need for specialized skills and expertise.
Industry Innovations for NAICS Code 541512-08
Recent groundbreaking advancements and milestones in the Computers-Virtual Reality industry, reflecting notable innovations that have reshaped its landscape.
- Oculus Quest 2: The Oculus Quest 2 is a standalone virtual reality headset that offers high-quality graphics and a wireless experience. It has been praised for its affordability and ease of use, making it accessible to a wider audience.
- Haptic Gloves: Haptic gloves provide users with a sense of touch in virtual reality environments. They are being developed for use in various industries such as healthcare and gaming.
- Virtual Reality Therapy: Virtual reality therapy is being used to treat various mental health conditions such as anxiety and PTSD. It provides patients with a safe and controlled environment to confront their fears and anxieties.
- Virtual Reality Arcades: Virtual reality arcades are becoming increasingly popular, providing users with a unique and immersive gaming experience.
- Virtual Reality Training: Virtual reality is being used to train employees in various industries such as healthcare and manufacturing. It provides a safe and controlled environment for employees to practice and learn new skills.
NAICS Code 541512-08 - Computers-Virtual Reality
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