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NAICS Code 541511-02 - Computer Graphics
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 541511-02 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Computer Graphics industry for day-to-day tasks and operations.
- Autodesk Maya
- Adobe Photoshop
- Blender
- Cinema 4D
- ZBrush
- Houdini
- Substance Painter
- Unity
- Unreal Engine
- Nuke
- After Effects
- 3ds Max
- SketchUp
- Mudbox
- Mari
- KeyShot
- V-Ray
- Redshift
- Arnold
Industry Examples of Computer Graphics
Common products and services typical of NAICS Code 541511-02, illustrating the main business activities and contributions to the market.
- Video Game Development
- Film and Television Production
- Advertising and Marketing
- Architectural Visualization
- Medical Imaging
- Product Design
- Virtual Reality and Augmented Reality
- Education and Training
- Simulation and Training
- Web Design and Development
History
A concise historical narrative of NAICS Code 541511-02 covering global milestones and recent developments within the United States.
- The Computer Graphics industry has a long and rich history, dating back to the 1950s when the first computer-generated images were created. In the 1960s, Ivan Sutherland developed the first computer graphics program, Sketchpad, which allowed users to create and manipulate images on a computer screen. In the 1970s, the first 3D graphics software was developed, and in the 1980s, Pixar Animation Studios was founded, which revolutionized the animation industry with its computer-generated films. In recent years, the industry has seen significant advancements in virtual reality and augmented reality technologies, which have been used in various fields, including gaming, healthcare, and education. In the United States, the Computer Graphics industry has experienced significant growth in recent years, driven by the increasing demand for computer-generated imagery in various industries, including entertainment, advertising, and architecture. The development of new technologies, such as 3D printing and virtual reality, has also contributed to the growth of the industry. In 2019, the global computer graphics market was valued at $149.2 billion, and it is expected to reach $354.6 billion by 2027, growing at a CAGR of 11.5% during the forecast period.