NAICS Code 512199-04 - Computer Animation

Marketing Level - NAICS 8-Digit

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Looking for more companies? See NAICS 512199 - Other Motion Picture and Video Industries - 275 companies, 796 emails.

NAICS Code 512199-04 Description (8-Digit)

Computer Animation is a subdivision of the Other Motion Picture and Video Industries NAICS Code. This industry involves the creation of animated images and videos using computer software. Computer Animation is used in a variety of applications, including film, television, video games, and advertising. It is a highly specialized field that requires a combination of technical and artistic skills.

Parent Code - Official US Census

Official 6‑digit NAICS codes serve as the parent classification used for government registrations and documentation. The marketing-level 8‑digit codes act as child extensions of these official classifications, providing refined segmentation for more precise targeting and detailed niche insights. Related industries are listed under the parent code, offering a broader context of the industry environment. For further details on the official classification for this industry, please visit the U.S. Census Bureau NAICS Code 512199 page

Tools

Tools commonly used in the Computer Animation industry for day-to-day tasks and operations.

  • Autodesk Maya
  • Adobe After Effects
  • Blender
  • Cinema 4D
  • Houdini
  • ZBrush
  • Substance Painter
  • Nuke
  • Unity
  • Unreal Engine

Industry Examples of Computer Animation

Common products and services typical of NAICS Code 512199-04, illustrating the main business activities and contributions to the market.

  • 3D Modeling
  • Character Animation
  • Visual Effects
  • Motion Graphics
  • Architectural Visualization
  • Product Visualization
  • Medical Animation
  • Educational Animation
  • Advertising Animation
  • Gaming Animation

History

A concise historical narrative of NAICS Code 512199-04 covering global milestones and recent developments within the United States.

  • Computer animation has come a long way since its inception in the 1960s. The first computer-animated film was "Hummingbird" created by Charles Csuri in 1967. In the 1970s, computer animation was used in the production of television commercials and special effects in movies. The 1980s saw the rise of computer-animated feature films, with Pixar's "Toy Story" being the first full-length computer-animated film released in 1995. Since then, computer animation has become a staple in the entertainment industry, with advancements in technology allowing for more realistic and complex animations. In the United States, computer animation has been a significant part of the entertainment industry since the 1980s. The 1990s saw the rise of computer-animated television shows, such as "ReBoot" and "Beast Wars: Transformers." The early 2000s saw the release of several successful computer-animated films, including "Shrek" and "Finding Nemo." In recent years, computer animation has continued to thrive, with advancements in technology allowing for more realistic and immersive experiences. For example, the use of motion capture technology has allowed for more lifelike character movements in films like "Avatar" and "The Jungle Book."