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NAICS Code 512199-04 - Computer Animation
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 512199-04 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Computer Animation industry for day-to-day tasks and operations.
- Autodesk Maya
- Adobe After Effects
- Blender
- Cinema 4D
- Houdini
- ZBrush
- Substance Painter
- Nuke
- Unity
- Unreal Engine
Industry Examples of Computer Animation
Common products and services typical of NAICS Code 512199-04, illustrating the main business activities and contributions to the market.
- 3D Modeling
- Character Animation
- Visual Effects
- Motion Graphics
- Architectural Visualization
- Product Visualization
- Medical Animation
- Educational Animation
- Advertising Animation
- Gaming Animation
History
A concise historical narrative of NAICS Code 512199-04 covering global milestones and recent developments within the United States.
- Computer animation has come a long way since its inception in the 1960s. The first computer-animated film was "Hummingbird" created by Charles Csuri in 1967. In the 1970s, computer animation was used in the production of television commercials and special effects in movies. The 1980s saw the rise of computer-animated feature films, with Pixar's "Toy Story" being the first full-length computer-animated film released in 1995. Since then, computer animation has become a staple in the entertainment industry, with advancements in technology allowing for more realistic and complex animations. In the United States, computer animation has been a significant part of the entertainment industry since the 1980s. The 1990s saw the rise of computer-animated television shows, such as "ReBoot" and "Beast Wars: Transformers." The early 2000s saw the release of several successful computer-animated films, including "Shrek" and "Finding Nemo." In recent years, computer animation has continued to thrive, with advancements in technology allowing for more realistic and immersive experiences. For example, the use of motion capture technology has allowed for more lifelike character movements in films like "Avatar" and "The Jungle Book."