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NAICS Code 459120-20 - Games & Game Supplies (Retail)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 459120-20 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Games & Game Supplies (Retail) industry for day-to-day tasks and operations.
- Board game organizers
- Card sleeves
- Dice towers
- Game mats
- Playmats
- Deck boxes
- Dice bags
- Game timers
- Score pads
- Card binders
Industry Examples of Games & Game Supplies (Retail)
Common products and services typical of NAICS Code 459120-20, illustrating the main business activities and contributions to the market.
- Board games
- Card games
- Role-playing games
- Puzzles
- Trading card games
- Miniature games
- Gaming accessories
- Game expansions
- Strategy games
- Cooperative games
History
A concise historical narrative of NAICS Code 459120-20 covering global milestones and recent developments within the United States.
- The "Games & Game Supplies (Retail)" industry has a long and rich history dating back to ancient times. The earliest known board game, Senet, was played in Egypt around 3100 BC. In the 20th century, the industry saw significant growth with the introduction of electronic games, such as Pong in 1972 and the first home video game console, the Magnavox Odyssey, in 1975. In recent years, the industry has continued to evolve with the rise of mobile gaming and virtual reality technology. In the United States, the industry has seen a surge in popularity in the last decade, with board game cafes and bars becoming a popular trend in many cities. The success of crowdfunding platforms like Kickstarter has also allowed for the creation of many new and innovative games. Overall, the "Games & Game Supplies (Retail)" industry has a rich and diverse history, with many notable advancements and innovations throughout the years.