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NAICS Code 449210-79 - Computer Graphics Equipment & Supplies (Retail)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 449210-79 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Computer Graphics Equipment & Supplies (Retail) industry for day-to-day tasks and operations.
- Graphics Tablets
- 3D Printers
- High-End Graphics Cards
- Professional-Grade Monitors
- Digital Cameras
- Scanners
- Printers
- Drawing Software
- 3D Modeling Software
- Video Editing Software
- Animation Software
- Rendering Software
- Color Calibration Tools
- Graphic Design Books
- Drawing Pencils
- Erasers
- Rulers
- Stylus Pens
- Lightboxes
Industry Examples of Computer Graphics Equipment & Supplies (Retail)
Common products and services typical of NAICS Code 449210-79, illustrating the main business activities and contributions to the market.
- Graphics Tablets
- 3D Printers
- Professional-Grade Monitors
- Video Editing Software
- Animation Software
- Rendering Software
- Digital Cameras
- Scanners
- Printers
- Drawing Software
History
A concise historical narrative of NAICS Code 449210-79 covering global milestones and recent developments within the United States.
- The Computer Graphics Equipment & Supplies (Retail) industry has a relatively short history, dating back to the 1980s when personal computers became more widely available. The industry has since grown rapidly, with the introduction of new technologies such as 3D printing, virtual reality, and augmented reality. In the United States, the industry has seen significant growth in recent years, with the rise of e-commerce and the increasing demand for high-quality graphics in video games, movies, and other media. Notable advancements in the industry include the development of advanced graphics software, high-resolution displays, and powerful graphics processing units (GPUs).