NAICS Code 445132-06 - Video Games Vending (Retail)

Marketing Level - NAICS 8-Digit

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NAICS Code 445132-06 Description (8-Digit)

Video Games Vending (Retail) is a subdivision of the Vending Machine Operators industry that involves the retail sale of video games through vending machines. This industry provides a convenient and accessible way for consumers to purchase video games on-the-go. The machines are typically located in high-traffic areas such as shopping malls, airports, and entertainment venues.

Hierarchy Navigation for NAICS Code 445132-06

Parent Code (less specific)

Tools

Tools commonly used in the Video Games Vending (Retail) industry for day-to-day tasks and operations.

  • Video game vending machines
  • Payment processing systems
  • Inventory management software
  • Security cameras and alarms
  • Maintenance and repair tools for machines
  • Marketing and advertising tools
  • Customer service tools
  • Data analytics software for sales tracking
  • Transportation vehicles for machine delivery and installation

Industry Examples of Video Games Vending (Retail)

Common products and services typical of NAICS Code 445132-06, illustrating the main business activities and contributions to the market.

  • Arcade game vending
  • Console game vending
  • Handheld game vending
  • Virtual reality game vending
  • Interactive game vending

Certifications, Compliance and Licenses for NAICS Code 445132-06 - Video Games Vending (Retail)

The specific certifications, permits, licenses, and regulatory compliance requirements within the United States for this industry.

  • Amusement Device Operating Permit: This permit is required in some states for businesses that operate amusement devices, including video game machines. The permit is issued by the state's department of labor or gaming commission. No link available.
  • Sales Tax Permit: This permit is required for businesses that sell tangible goods, including video game machines, in most states. The permit is issued by the state's department of revenue. No link available.
  • Consumer Product Safety Commission (CPSC) Certification: This certification is required for businesses that sell consumer products, including video game machines, in the US. The certification ensures that the product meets safety standards set by the CPSC.
  • Occupational Safety and Health Administration (OSHA) Certification: This certification is required for businesses that operate in industries with potential safety hazards, including the video game vending industry. The certification ensures that the business is compliant with OSHA safety standards.
  • Americans with Disabilities Act (ADA) Compliance: This regulation requires businesses to make their facilities and services accessible to individuals with disabilities. This includes video game vending machines.

History

A concise historical narrative of NAICS Code 445132-06 covering global milestones and recent developments within the United States.

  • The "Video Games Vending (Retail)" industry has a long and rich history worldwide. The first video game was created in 1958, but it wasn't until the 1970s that video games became popular. In 1971, the first coin-operated arcade game, Computer Space, was released. In 1972, Pong, the first commercially successful video game, was released. The 1980s saw the rise of home video game consoles, such as the Atari 2600 and the Nintendo Entertainment System. In the 1990s, video games became more sophisticated and complex, with the introduction of 3D graphics and online multiplayer. In recent years, the industry has continued to grow, with the rise of mobile gaming and virtual reality. In the United States, the "Video Games Vending (Retail)" industry has a more recent history. The first video game arcade opened in 1971 in California. In the 1980s, video game consoles became popular, with the release of the Atari 2600 and the Nintendo Entertainment System. The 1990s saw the rise of 3D graphics and online multiplayer. In the 2000s, the industry shifted towards mobile gaming and social gaming, with the rise of smartphones and social media. In recent years, the industry has continued to grow, with the rise of virtual reality and esports.

Future Outlook for Video Games Vending (Retail)

The anticipated future trajectory of the NAICS 445132-06 industry in the USA, offering insights into potential trends, innovations, and challenges expected to shape its landscape.

  • Growth Prediction: Stable

    The future outlook for the Video Games Vending (Retail) industry in the USA is positive. The industry is expected to grow in the coming years due to the increasing popularity of video games among consumers. The rise of e-sports and the increasing number of video game tournaments are expected to drive the demand for video games vending machines. Additionally, the industry is expected to benefit from the increasing number of arcades and family entertainment centers that are incorporating video games vending machines into their facilities. The industry is also expected to benefit from the increasing number of consumers who prefer to play video games on-the-go. The increasing popularity of mobile gaming is expected to drive the demand for video games vending machines in public places such as airports, train stations, and shopping malls.

Industry Innovations for NAICS Code 445132-06

Recent groundbreaking advancements and milestones in the Video Games Vending (Retail) industry, reflecting notable innovations that have reshaped its landscape.

  • Cashless Payment Systems: Many video games vending machines now accept cashless payments, such as credit cards, debit cards, and mobile payments. This innovation has made it easier for consumers to purchase video games from vending machines.
  • Interactive Displays: Some video games vending machines now feature interactive displays that allow consumers to preview the games before purchasing them. This innovation has made it easier for consumers to make informed decisions about which games to purchase.
  • Customizable Cabinets: Some video games vending machines now feature customizable cabinets that allow operators to change the graphics and branding of the machines. This innovation has made it easier for operators to promote their brands and attract customers.
  • Multiplayer Games: Some video games vending machines now feature multiplayer games that allow consumers to play against each other. This innovation has made video games vending machines more social and interactive.
  • Virtual Reality Games: Some video games vending machines now feature virtual reality games that allow consumers to immerse themselves in the game world. This innovation has made video games vending machines more immersive and engaging.

NAICS Code 445132-06 - Video Games Vending (Retail)

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