NAICS Code 713990-52 - Video Games-Supplies & Parts

Marketing Level - NAICS 8-Digit

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Total Companies

9

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NAICS Code 713990-52 Description (8-Digit)

The Video Games-Supplies & Parts industry involves the manufacturing, distribution, and sale of supplies and parts for video game consoles and accessories. This industry is a subdivision of the All Other Amusement and Recreation Industries and is focused on providing the necessary components for video game enthusiasts to enjoy their gaming experience. The industry is constantly evolving to keep up with the latest technology and trends in the gaming world.

Hierarchy Navigation for NAICS Code 713990-52

Tools

Tools commonly used in the Video Games-Supplies & Parts industry for day-to-day tasks and operations.

  • Soldering iron
  • Multimeter
  • Screwdriver set
  • Heat gun
  • Wire stripper
  • Desoldering pump
  • Precision knife
  • Anti-static wrist strap
  • Cleaning solution
  • Tweezers
  • Oscilloscope
  • Power supply tester
  • Logic analyzer
  • Hot air rework station
  • Flux pen
  • ESD mat
  • Magnifying glass
  • Digital caliper
  • IC extractor
  • ChipQuik

Industry Examples of Video Games-Supplies & Parts

Common products and services typical of NAICS Code 713990-52, illustrating the main business activities and contributions to the market.

  • Video game controllers
  • Replacement parts for consoles
  • Power adapters
  • HDMI cables
  • Memory cards
  • Batteries
  • Cooling fans
  • Joystick knobs
  • Console skins
  • Headsets
  • USB cables
  • Controller grips
  • Console stands
  • Replacement buttons
  • Console cases
  • Controller shells
  • LED light strips
  • Thumbstick grips
  • Console dust covers
  • Controller charging docks

Certifications, Compliance and Licenses for NAICS Code 713990-52 - Video Games-Supplies & Parts

The specific certifications, permits, licenses, and regulatory compliance requirements within the United States for this industry.

  • ESRB Rating: The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to video games and mobile apps. The ESRB rating is required for all video games sold in the US. The ratings range from "Early Childhood" to "Adults Only". The ESRB also provides content descriptors that indicate the type of content that may have triggered a particular rating.
  • FCC Compliance: The Federal Communications Commission (FCC) regulates the radio frequency (RF) emissions of electronic devices, including video game consoles. The FCC requires that all electronic devices sold in the US comply with their RF exposure guidelines.
  • UL Certification: Underwriters Laboratories (UL) is a safety consulting and certification company that tests and certifies products for safety and compliance. UL certification is required for many electronic devices, including video game consoles.
  • Rohs Compliance: The Restriction of Hazardous Substances (RoHS) Directive is a European Union regulation that restricts the use of certain hazardous materials in electronic products. RoHS compliance is required for many electronic devices sold in the US, including video game consoles.
  • California Proposition 65 Compliance: Proposition 65 is a California law that requires businesses to provide warnings to consumers about significant exposures to chemicals that cause cancer, birth defects, or other reproductive harm. Compliance with Proposition 65 is required for many products sold in California, including video game consoles.

History

A concise historical narrative of NAICS Code 713990-52 covering global milestones and recent developments within the United States.

  • The "Video Games-Supplies & Parts" industry has a rich history that dates back to the 1970s when the first video game console, Magnavox Odyssey, was released. The industry saw significant growth in the 1980s with the introduction of arcade games and home consoles like Atari 2600 and Nintendo Entertainment System. The 1990s saw the rise of 3D graphics and the introduction of CD-ROMs, which allowed for more complex games. The industry continued to evolve in the 2000s with the introduction of online gaming and mobile gaming. In recent years, the industry has seen a surge in popularity due to the COVID-19 pandemic, which has led to an increase in demand for video games and related supplies. In the United States, the "Video Games-Supplies & Parts" industry has seen significant growth in recent years. According to the Entertainment Software Association, the video game industry in the United States generated $43.4 billion in revenue in 2018, up from $36 billion in 2017. The industry has been driven by the popularity of console gaming, mobile gaming, and esports. Console gaming has seen a resurgence in recent years with the release of new consoles like the PlayStation 5 and Xbox Series X. Mobile gaming has also seen significant growth, with games like Fortnite and PUBG Mobile becoming global phenomena. Esports has emerged as a major industry, with professional gamers competing in tournaments for millions of dollars in prize money. Overall, the "Video Games-Supplies & Parts" industry in the United States is thriving and shows no signs of slowing down.

Future Outlook for Video Games-Supplies & Parts

The anticipated future trajectory of the NAICS 713990-52 industry in the USA, offering insights into potential trends, innovations, and challenges expected to shape its landscape.

  • Growth Prediction: Growing

    The future outlook for the Video Games-Supplies & Parts industry in the USA is positive. The industry is expected to continue to grow as the demand for video games and gaming accessories increases. The rise of e-sports and the increasing popularity of video game streaming platforms are expected to drive growth in the industry. Additionally, the industry is expected to benefit from the increasing number of gamers and the growing popularity of mobile gaming. However, the industry may face challenges such as the increasing competition from digital downloads and the rising popularity of free-to-play games. Overall, the Video Games-Supplies & Parts industry is expected to continue to grow in the coming years.

Industry Innovations for NAICS Code 713990-52

Recent groundbreaking advancements and milestones in the Video Games-Supplies & Parts industry, reflecting notable innovations that have reshaped its landscape.

  • Virtual Reality Headsets: Virtual reality headsets have revolutionized the gaming experience by providing an immersive experience to gamers.
  • Cloud Gaming: Cloud gaming allows gamers to play games on any device without the need for expensive hardware.
  • Mobile Gaming: The increasing popularity of mobile gaming has led to the development of games specifically designed for mobile devices.
  • Gaming Accessories: The development of new gaming accessories such as controllers, keyboards, and mice has enhanced the gaming experience for gamers.
  • E-Sports: The rise of e-sports has led to the development of new games and has created new opportunities for gamers to compete professionally.

NAICS Code 713990-52 - Video Games-Supplies & Parts

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