NAICS Code 541830-01 - Interactive Media

Marketing Level - NAICS 8-Digit

Business Lists and Databases Available for Marketing and Research

Total Verified Companies: 92
Contact Emails: 2,720
Company Websites: 77
Phone Numbers: 82
Business Addresses: 92
Companies with Email: 63
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Business List Pricing Tiers

Quantity of Records Price Per Record Estimated Total (Max in Tier)
0 - 1,000 $0.25 Up to $250
1,001 - 2,500 $0.20 Up to $500
2,501 - 10,000 $0.15 Up to $1,500
10,001 - 25,000 $0.12 Up to $3,000
25,001 - 50,000 $0.09 Up to $4,500
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What's Included in Every Standard Data Package

  • Company Name
  • Contact Name (where available)
  • Job Title (where available)
  • Full Business & Mailing Address
  • Business Phone Number
  • Industry Codes (Primary and Secondary SIC & NAICS Codes)
  • Sales Volume
  • Employee Count
  • Website (where available)
  • Years in Business
  • Location Type (HQ, Branch, Subsidiary)
  • Modeled Credit Rating
  • Public / Private Status
  • Latitude / Longitude
  • ...and more (Inquire)

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Looking for more companies? See NAICS 541830 - Media Buying Agencies - 209 companies, 3,810 emails.

NAICS Code 541830-01 Description (8-Digit)

Interactive Media is a subdivision of Media Buying Agencies that focuses on creating and distributing digital content that engages and interacts with the audience. This industry involves the use of various digital platforms to deliver content that can be customized and personalized to the user's preferences. Interactive Media is a rapidly growing industry that has revolutionized the way businesses communicate with their customers.

Parent Code - Official US Census

Official 6‑digit NAICS codes serve as the parent classification used for government registrations and documentation. The marketing-level 8‑digit codes act as child extensions of these official classifications, providing refined segmentation for more precise targeting and detailed niche insights. Related industries are listed under the parent code, offering a broader context of the industry environment. For further details on the official classification for this industry, please visit the U.S. Census Bureau NAICS Code 541830 page

Tools

Tools commonly used in the Interactive Media industry for day-to-day tasks and operations.

  • Adobe Creative Suite
  • Sketch
  • Figma
  • InVision
  • Unity
  • Unreal Engine
  • HTML5
  • CSS3
  • JavaScript
  • React
  • Vue.js
  • Angular
  • Node.js
  • MongoDB
  • MySQL
  • Google Analytics
  • SEMrush
  • Hootsuite
  • Sprout Social

Industry Examples of Interactive Media

Common products and services typical of NAICS Code 541830-01, illustrating the main business activities and contributions to the market.

  • Virtual Reality Gaming
  • Augmented Reality Advertising
  • Interactive Web Design
  • Social Media Campaigns
  • Mobile App Development
  • E-Learning Platforms
  • Interactive Installations
  • Interactive Video Production
  • Interactive Digital Signage
  • Interactive Product Demos

History

A concise historical narrative of NAICS Code 541830-01 covering global milestones and recent developments within the United States.

  • Interactive media has a long and rich history, dating back to the 1960s when the first computer games were developed. In the 1980s, interactive media began to take off with the advent of personal computers and the internet. The first interactive media company, Quantum Computer Services, was founded in 1985 and later became AOL. In the 1990s, the industry saw significant growth with the development of multimedia CD-ROMs and the launch of the World Wide Web. The rise of social media in the 2000s and the proliferation of mobile devices in the 2010s have further transformed the industry. In recent years, interactive media has become increasingly focused on virtual and augmented reality, as well as artificial intelligence and machine learning. In the United States, the history of interactive media is closely tied to the development of Silicon Valley. In the 1970s and 1980s, companies like Apple, Atari, and Xerox PARC were at the forefront of developing new technologies that would enable the growth of the industry. In the 1990s, the dot-com boom saw the rise of companies like Yahoo!, Amazon, and eBay, which helped to establish the internet as a major platform for interactive media. In the 2000s, the growth of social media and mobile devices led to the emergence of companies like Facebook, Twitter, and Apple, which have continued to shape the industry in recent years.