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NAICS Code 339930-11 - Games & Game Supplies (Manufacturing)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 339930-11 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Games & Game Supplies (Manufacturing) industry for day-to-day tasks and operations.
- Die-cutting machines
- Printing presses
- Laminating machines
- Paper cutters
- Glue machines
- Embossing machines
- Foil stamping machines
- UV coating machines
- Folding machines
- Binding machines
Industry Examples of Games & Game Supplies (Manufacturing)
Common products and services typical of NAICS Code 339930-11, illustrating the main business activities and contributions to the market.
- Board games
- Card games
- Role-playing games
- Educational games
- Party games
- Puzzle games
- Trivia games
- Strategy games
- Word games
- Children's games
History
A concise historical narrative of NAICS Code 339930-11 covering global milestones and recent developments within the United States.
- The "Games & Game Supplies (Manufacturing)" industry has a long and rich history dating back to ancient times. The earliest known board game, Senet, was played in Egypt around 3100 BC. In the 20th century, the industry saw significant growth with the introduction of electronic games, such as Pong in 1972 and the first home video game console, the Magnavox Odyssey, in 1975. In recent years, the industry has continued to evolve with the rise of mobile gaming and virtual reality technology. In the United States, the industry has seen a surge in popularity in the last decade, with the rise of board game cafes and the success of tabletop games on crowdfunding platforms like Kickstarter. Notable advancements in the industry include the development of new game mechanics, such as deck-building and legacy games, and the increasing use of licensed intellectual property in game design.