NAICS Code 339930-11 - Games & Game Supplies (Manufacturing)

Marketing Level - NAICS 8-Digit

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Total Companies

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NAICS Code 339930-11 Description (8-Digit)

Games & Game Supplies (Manufacturing) is a subdivision of the Doll, Toy, and Game Manufacturing industry that involves the production of games and game supplies. This industry includes the manufacturing of board games, card games, puzzles, and other types of games. The games produced by this industry can be for children or adults and can be educational or purely for entertainment purposes. The industry also includes the production of game supplies such as dice, game pieces, and playing cards.

Hierarchy Navigation for NAICS Code 339930-11

Tools

Tools commonly used in the Games & Game Supplies (Manufacturing) industry for day-to-day tasks and operations.

  • Die-cutting machines
  • Printing presses
  • Laminating machines
  • Paper cutters
  • Glue machines
  • Embossing machines
  • Foil stamping machines
  • UV coating machines
  • Folding machines
  • Binding machines

Industry Examples of Games & Game Supplies (Manufacturing)

Common products and services typical of NAICS Code 339930-11, illustrating the main business activities and contributions to the market.

  • Board games
  • Card games
  • Role-playing games
  • Educational games
  • Party games
  • Puzzle games
  • Trivia games
  • Strategy games
  • Word games
  • Children's games

Certifications, Compliance and Licenses for NAICS Code 339930-11 - Games & Game Supplies (Manufacturing)

The specific certifications, permits, licenses, and regulatory compliance requirements within the United States for this industry.

  • ASTM F963: This certification is required for toys and games that are intended for children under the age of 14. It ensures that the product meets safety standards for materials, design, and construction. The certification is provided by ASTM International.
  • UL 217: This certification is required for smoke alarms used in games and toys. It ensures that the product meets safety standards for fire detection and warning. The certification is provided by Underwriters Laboratories.
  • FCC Part 15: This certification is required for electronic games and toys that emit radio frequency energy. It ensures that the product meets electromagnetic interference standards. The certification is provided by the Federal Communications Commission.
  • CPSIA: This certification is required for all children's products, including games and toys. It ensures that the product meets safety standards for lead content, phthalates, and other hazardous substances. The certification is provided by the Consumer Product Safety Commission.
  • Rohs: This certification is required for electronic games and toys that are sold in the European Union. It ensures that the product meets standards for the restriction of hazardous substances, including lead, mercury, and cadmium. The certification is provided by the European Union.

History

A concise historical narrative of NAICS Code 339930-11 covering global milestones and recent developments within the United States.

  • The "Games & Game Supplies (Manufacturing)" industry has a long and rich history dating back to ancient times. The earliest known board game, Senet, was played in Egypt around 3100 BC. In the 20th century, the industry saw significant growth with the introduction of electronic games, such as Pong in 1972 and the first home video game console, the Magnavox Odyssey, in 1975. In recent years, the industry has continued to evolve with the rise of mobile gaming and virtual reality technology. In the United States, the industry has seen a surge in popularity in the last decade, with the rise of board game cafes and the success of tabletop games on crowdfunding platforms like Kickstarter. Notable advancements in the industry include the development of new game mechanics, such as deck-building and legacy games, and the increasing use of licensed intellectual property in game design.

Future Outlook for Games & Game Supplies (Manufacturing)

The anticipated future trajectory of the NAICS 339930-11 industry in the USA, offering insights into potential trends, innovations, and challenges expected to shape its landscape.

  • Growth Prediction: Growing

    The Games & Game Supplies (Manufacturing) industry in the USA is expected to grow in the coming years due to the increasing popularity of video games and board games. The rise of e-sports and the increasing number of gamers worldwide are expected to drive the demand for gaming products. Additionally, the industry is expected to benefit from the growing trend of socializing through games, which has led to the development of new games that can be played by groups of people. The industry is also expected to benefit from the increasing use of technology in games, such as virtual reality and augmented reality. However, the industry may face challenges due to the increasing competition from online gaming platforms and the rising cost of raw materials. Overall, the industry is expected to experience steady growth in the coming years.

Industry Innovations for NAICS Code 339930-11

Recent groundbreaking advancements and milestones in the Games & Game Supplies (Manufacturing) industry, reflecting notable innovations that have reshaped its landscape.

  • Board Games with Augmented Reality: Board games with augmented reality have become increasingly popular in recent years. These games use a mobile app to enhance the gameplay experience by adding digital elements to the physical game board. For example, the app may add animations or sound effects to the game board, or provide additional information about the game's rules and objectives. This innovation has helped to make board games more engaging and interactive for players.
  • Virtual Reality Gaming: Virtual reality gaming has become increasingly popular in recent years, with the development of new VR headsets and gaming platforms. VR gaming allows players to immerse themselves in a virtual world, where they can interact with objects and characters in a more realistic way than traditional gaming. This innovation has helped to create new opportunities for game developers and has led to the development of new types of games.
  • Mobile Gaming: Mobile gaming has become increasingly popular in recent years, with the development of new smartphones and tablets. Mobile games are designed to be played on these devices, and are often free or low-cost. This innovation has helped to make gaming more accessible to a wider audience, and has led to the development of new types of games that are designed specifically for mobile devices.
  • Online Gaming Platforms: Online gaming platforms have become increasingly popular in recent years, with the development of new platforms such as Steam and Epic Games. These platforms allow players to purchase and download games directly to their computers, and provide a social platform for players to connect with each other. This innovation has helped to make gaming more accessible and convenient for players, and has led to the development of new types of games that are designed specifically for online play.
  • Gamification: Gamification is the process of adding game-like elements to non-game contexts, such as education or marketing. This innovation has become increasingly popular in recent years, as it has been shown to increase engagement and motivation in users. For example, a fitness app may use gamification to encourage users to exercise more by rewarding them with points or badges for completing certain activities. This innovation has helped to create new opportunities for game developers and has led to the development of new types of games that are designed specifically for non-game contexts.

NAICS Code 339930-11 - Games & Game Supplies (Manufacturing)

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