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NAICS Code 541922-10 - Computer Pictures-Novelty
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 541922-10 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Computer Pictures-Novelty industry for day-to-day tasks and operations.
- Adobe Photoshop
- Adobe Illustrator
- CorelDRAW
- Wacom Tablet
- Lightroom
- Capture One
- Final Cut Pro
- Blender
- Maya
- ZBrush
- Cinema 4D
- SketchUp
- AutoCAD
- 3D Studio Max
- Unity
- Unreal Engine
- Substance Painter
- Quixel Mixer
- Marvelous Designer
Industry Examples of Computer Pictures-Novelty
Common products and services typical of NAICS Code 541922-10, illustrating the main business activities and contributions to the market.
- Digital Art
- Fantasy Art
- Surrealism
- Abstract Art
- Pop Art
- Steampunk
- Cyberpunk
- Futurism
- Concept Art
- Matte Painting
- 3D Modeling
- Animation
- Virtual Reality
- Augmented Reality
- Game Design
- Advertising
- Marketing
- Branding
- Packaging Design
History
A concise historical narrative of NAICS Code 541922-10 covering global milestones and recent developments within the United States.
- The "Computer Pictures-Novelty" industry has its roots in the early days of computer graphics, which began in the 1960s. The first computer-generated image was created in 1962 by Bell Labs, and by the 1970s, computer graphics had become a popular tool for creating special effects in movies. In the 1980s, the development of personal computers and software such as Adobe Photoshop made it possible for individuals to create and manipulate digital images. The industry continued to grow in the 1990s with the advent of the internet and the increasing use of digital images in advertising and marketing. In recent history, the "Computer Pictures-Novelty" industry in the United States has seen significant growth due to the increasing popularity of social media and the rise of e-commerce. The use of digital images has become essential for businesses to promote their products and services online, and the demand for high-quality, visually appealing images has increased. The industry has also seen advancements in technology, such as the development of 3D printing and virtual reality, which have opened up new opportunities for creating and sharing digital images. Overall, the "Computer Pictures-Novelty" industry has a rich history of innovation and growth, and it continues to evolve with the changing needs of businesses and consumers.