NAICS Code 518210-24 - Computer Gaming
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NAICS Code 518210-24 Description (8-Digit)
Hierarchy Navigation for NAICS Code 518210-24
Parent Code (less specific)
Tools
Tools commonly used in the Computer Gaming industry for day-to-day tasks and operations.
- Game engines (e.g. Unity, Unreal Engine)
- 3D modeling software (e.g. Maya, Blender)
- Animation software (e.g. Adobe Animate, Spine)
- Audio editing software (e.g. Audacity, Pro Tools)
- Programming languages (e.g. C++, Java)
- Version control software (e.g. Git, SVN)
- Bug tracking software (e.g. Jira, Trello)
- Game development kits (e.g. Nintendo Switch Dev Kit, Xbox Development Kit)
- Virtual reality hardware (e.g. Oculus Rift, HTC Vive)
- Motion capture equipment (e.g. Vicon, OptiTrack)
Industry Examples of Computer Gaming
Common products and services typical of NAICS Code 518210-24, illustrating the main business activities and contributions to the market.
- First-person shooter games
- Role-playing games
- Sports simulation games
- Strategy games
- Adventure games
- Puzzle games
- Racing games
- Fighting games
- Simulation games
- Platformer games
Certifications, Compliance and Licenses for NAICS Code 518210-24 - Computer Gaming
The specific certifications, permits, licenses, and regulatory compliance requirements within the United States for this industry.
- Entertainment Software Rating Board (ESRB) Certification: The ESRB is a self-regulatory organization that assigns age and content ratings to video games and mobile apps. The certification is required for all video games released in the US. The ESRB also provides privacy certification for online games and apps.
- International Game Developers Association (IGDA) Membership: The IGDA is a non-profit organization that supports and advocates for individuals and companies in the video game industry. Membership provides access to resources, networking opportunities, and events.
- Federal Communications Commission (FCC) Compliance: The FCC regulates the use of radio frequencies and other communication technologies in the US. Video game consoles and other devices that use wireless communication must comply with FCC regulations.
- Children's Online Privacy Protection Act (COPPA) Compliance: COPPA is a US federal law that regulates the collection of personal information from children under the age of 13. Video games and mobile apps that collect personal information from children must comply with COPPA regulations.
- General Data Protection Regulation (GDPR) Compliance: The GDPR is a European Union regulation that governs the collection, use, and storage of personal data. Video game companies that operate in the EU or collect data from EU citizens must comply with GDPR regulations.
History
A concise historical narrative of NAICS Code 518210-24 covering global milestones and recent developments within the United States.
- The computer gaming industry has a long and rich history, dating back to the 1950s when computer scientists began developing simple games as part of their research. In the 1970s, the first commercially successful video game, Pong, was released, and the industry began to take off. The 1980s saw the rise of home gaming consoles, such as the Atari 2600 and the Nintendo Entertainment System, which brought gaming into the mainstream. In the 1990s, the advent of 3D graphics and online multiplayer gaming revolutionized the industry, and the 2000s saw the rise of mobile gaming and the emergence of esports as a major force in the industry. In recent history, the computer gaming industry in the United States has continued to grow and evolve. The rise of digital distribution platforms, such as Steam and the App Store, has made it easier than ever for independent developers to release their games to a wide audience. The popularity of livestreaming and video content on platforms like Twitch and YouTube has created new opportunities for gamers to connect with each other and for developers to promote their games. The COVID-19 pandemic has also had a significant impact on the industry, with many people turning to gaming as a way to stay entertained and connected while social distancing. Overall, the computer gaming industry in the United States is a vibrant and constantly evolving part of the entertainment landscape.
Future Outlook for Computer Gaming
The anticipated future trajectory of the NAICS 518210-24 industry in the USA, offering insights into potential trends, innovations, and challenges expected to shape its landscape.
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Growth Prediction: Growing
The computer gaming industry in the USA is expected to continue its growth trajectory in the coming years. The increasing popularity of e-sports and the rise of mobile gaming are expected to be the major drivers of growth. The industry is also expected to benefit from the increasing availability of high-speed internet and the growing number of gamers. The industry is expected to continue to innovate and develop new technologies to enhance the gaming experience. However, the industry is also expected to face challenges such as increasing competition and the need to adapt to changing consumer preferences. Overall, the future outlook for the computer gaming industry in the USA is positive, with strong growth expected in the coming years.
Industry Innovations for NAICS Code 518210-24
Recent groundbreaking advancements and milestones in the Computer Gaming industry, reflecting notable innovations that have reshaped its landscape.
- Virtual Reality Gaming: Virtual reality technology has revolutionized the gaming industry, providing gamers with an immersive and interactive experience.
- Cloud Gaming: Cloud gaming allows gamers to play games on any device without the need for expensive hardware, making gaming more accessible to a wider audience.
- Mobile Gaming: The rise of mobile gaming has transformed the gaming industry, with mobile games now accounting for a significant portion of the industry's revenue.
- E-Sports: The growing popularity of e-sports has created a new market for the gaming industry, with professional gamers competing in tournaments for large cash prizes.
- Cross-Platform Gaming: Cross-platform gaming allows gamers to play games with friends on different devices, making gaming more social and accessible.
- Game Streaming: Game streaming services allow gamers to stream games over the internet, providing a new way to play and access games.
- Artificial Intelligence: Artificial intelligence is being used to create more realistic and intelligent non-player characters, enhancing the gaming experience.
- Blockchain Gaming: Blockchain technology is being used to create decentralized gaming platforms, providing gamers with more control over their gaming experience.
- Gamification: Gamification is being used to enhance non-gaming experiences, such as education and fitness, by incorporating gaming elements.
- User-Generated Content: User-generated content is being used to create new and innovative games, providing gamers with more diverse and unique gaming experiences.
NAICS Code 518210-24 - Computer Gaming
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