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NAICS Code 518210-24 - Computer Gaming
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 518210-24 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Computer Gaming industry for day-to-day tasks and operations.
- Game engines (e.g. Unity, Unreal Engine)
- 3D modeling software (e.g. Maya, Blender)
- Animation software (e.g. Adobe Animate, Spine)
- Audio editing software (e.g. Audacity, Pro Tools)
- Programming languages (e.g. C++, Java)
- Version control software (e.g. Git, SVN)
- Bug tracking software (e.g. Jira, Trello)
- Game development kits (e.g. Nintendo Switch Dev Kit, Xbox Development Kit)
- Virtual reality hardware (e.g. Oculus Rift, HTC Vive)
- Motion capture equipment (e.g. Vicon, OptiTrack)
Industry Examples of Computer Gaming
Common products and services typical of NAICS Code 518210-24, illustrating the main business activities and contributions to the market.
- First-person shooter games
- Role-playing games
- Sports simulation games
- Strategy games
- Adventure games
- Puzzle games
- Racing games
- Fighting games
- Simulation games
- Platformer games
History
A concise historical narrative of NAICS Code 518210-24 covering global milestones and recent developments within the United States.
- The computer gaming industry has a long and rich history, dating back to the 1950s when computer scientists began developing simple games as part of their research. In the 1970s, the first commercially successful video game, Pong, was released, and the industry began to take off. The 1980s saw the rise of home gaming consoles, such as the Atari 2600 and the Nintendo Entertainment System, which brought gaming into the mainstream. In the 1990s, the advent of 3D graphics and online multiplayer gaming revolutionized the industry, and the 2000s saw the rise of mobile gaming and the emergence of esports as a major force in the industry. In recent history, the computer gaming industry in the United States has continued to grow and evolve. The rise of digital distribution platforms, such as Steam and the App Store, has made it easier than ever for independent developers to release their games to a wide audience. The popularity of livestreaming and video content on platforms like Twitch and YouTube has created new opportunities for gamers to connect with each other and for developers to promote their games. The COVID-19 pandemic has also had a significant impact on the industry, with many people turning to gaming as a way to stay entertained and connected while social distancing. Overall, the computer gaming industry in the United States is a vibrant and constantly evolving part of the entertainment landscape.