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NAICS Code 459510-48 - Video Games-Used (Retail)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 459510-48 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Video Games-Used (Retail) industry for day-to-day tasks and operations.
- Video game consoles (e.g. PlayStation, Xbox, Nintendo Switch)
- Video game controllers
- Video game discs/cartridges
- Gaming headsets
- HDMI cables
- Cleaning supplies for consoles and discs
- Price guides for video games
- Inventory management software
- Point of sale systems
- Social media platforms for marketing and customer engagement
Industry Examples of Video Games-Used (Retail)
Common products and services typical of NAICS Code 459510-48, illustrating the main business activities and contributions to the market.
- Used video games
- Pre-owned video game consoles
- Retro video games
- Classic video games
- Second-hand video game accessories
- Trade-in video games
- Vintage video games
- Refurbished video games
- Discounted video games
- Collectible video games
History
A concise historical narrative of NAICS Code 459510-48 covering global milestones and recent developments within the United States.
- The video game industry has come a long way since its inception in the 1950s. The first video game was created in 1958 by physicist William Higinbotham, but it wasn't until the 1970s that video games became commercially available. The first home video game console, the Magnavox Odyssey, was released in 1972. The industry continued to grow throughout the 1980s and 1990s, with the introduction of popular consoles such as the Nintendo Entertainment System and the Sony PlayStation. The used video game market emerged in the 1990s, with retailers such as GameStop and EB Games offering trade-ins and reselling used games. In recent years, the rise of digital downloads and online gaming has changed the landscape of the industry, but the used video game market remains a significant part of the industry. In the United States, the used video game market has been a major player in the industry since the 1990s. GameStop, the largest retailer of used video games, was founded in 1994. The market has faced challenges in recent years, with the rise of digital downloads and the decline of physical media. However, the market has remained resilient, with many consumers still preferring physical copies of games and the ability to trade in and purchase used games. The COVID-19 pandemic has also had an impact on the industry, with increased demand for video games and consoles as people spend more time at home. Overall, the used video game market has a rich history and continues to be an important part of the video game industry in the United States.