NAICS Code 459510-48 - Video Games-Used (Retail)

Marketing Level - NAICS 8-Digit

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Looking for more companies? See NAICS 459510 - Used Merchandise Retailers - 25,366 companies, 46,496 emails.

NAICS Code 459510-48 Description (8-Digit)

The Video Games-Used (Retail) industry involves the buying and selling of previously owned video games and related accessories. This industry is a subdivision of the larger Used Merchandise Retailers industry. Video games are a popular form of entertainment and this industry provides an affordable option for consumers to purchase games that they may have missed out on during their initial release or to trade in games they no longer want. The industry is highly competitive and requires a deep understanding of the video game market to be successful.

Parent Code - Official US Census

Official 6‑digit NAICS codes serve as the parent classification used for government registrations and documentation. The marketing-level 8‑digit codes act as child extensions of these official classifications, providing refined segmentation for more precise targeting and detailed niche insights. Related industries are listed under the parent code, offering a broader context of the industry environment. For further details on the official classification for this industry, please visit the U.S. Census Bureau NAICS Code 459510 page

Tools

Tools commonly used in the Video Games-Used (Retail) industry for day-to-day tasks and operations.

  • Video game consoles (e.g. PlayStation, Xbox, Nintendo Switch)
  • Video game controllers
  • Video game discs/cartridges
  • Gaming headsets
  • HDMI cables
  • Cleaning supplies for consoles and discs
  • Price guides for video games
  • Inventory management software
  • Point of sale systems
  • Social media platforms for marketing and customer engagement

Industry Examples of Video Games-Used (Retail)

Common products and services typical of NAICS Code 459510-48, illustrating the main business activities and contributions to the market.

  • Used video games
  • Pre-owned video game consoles
  • Retro video games
  • Classic video games
  • Second-hand video game accessories
  • Trade-in video games
  • Vintage video games
  • Refurbished video games
  • Discounted video games
  • Collectible video games

History

A concise historical narrative of NAICS Code 459510-48 covering global milestones and recent developments within the United States.

  • The video game industry has come a long way since its inception in the 1950s. The first video game was created in 1958 by physicist William Higinbotham, but it wasn't until the 1970s that video games became commercially available. The first home video game console, the Magnavox Odyssey, was released in 1972. The industry continued to grow throughout the 1980s and 1990s, with the introduction of popular consoles such as the Nintendo Entertainment System and the Sony PlayStation. The used video game market emerged in the 1990s, with retailers such as GameStop and EB Games offering trade-ins and reselling used games. In recent years, the rise of digital downloads and online gaming has changed the landscape of the industry, but the used video game market remains a significant part of the industry. In the United States, the used video game market has been a major player in the industry since the 1990s. GameStop, the largest retailer of used video games, was founded in 1994. The market has faced challenges in recent years, with the rise of digital downloads and the decline of physical media. However, the market has remained resilient, with many consumers still preferring physical copies of games and the ability to trade in and purchase used games. The COVID-19 pandemic has also had an impact on the industry, with increased demand for video games and consoles as people spend more time at home. Overall, the used video game market has a rich history and continues to be an important part of the video game industry in the United States.