NAICS Code 449210-63 - Video Games (Retail)
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NAICS Code 449210-63 Description (8-Digit)
Hierarchy Navigation for NAICS Code 449210-63
Parent Code (less specific)
Tools
Tools commonly used in the Video Games (Retail) industry for day-to-day tasks and operations.
- Point of Sale (POS) systems
- Inventory management software
- Barcode scanners
- Cash registers
- Security cameras and alarms
- Customer relationship management (CRM) software
- Social media management tools
- Email marketing software
- Data analytics tools
- Online marketplace platforms
Industry Examples of Video Games (Retail)
Common products and services typical of NAICS Code 449210-63, illustrating the main business activities and contributions to the market.
- Console video games
- PC video games
- Virtual reality (VR) games
- Gaming controllers
- Headsets
- Charging docks
- Gaming chairs
- Gaming keyboards
- Gaming mice
- Gaming monitors
Certifications, Compliance and Licenses for NAICS Code 449210-63 - Video Games (Retail)
The specific certifications, permits, licenses, and regulatory compliance requirements within the United States for this industry.
- Entertainment Software Rating Board (ESRB) Certification: The ESRB is a self-regulatory organization that assigns age and content ratings to video games. It is required for all video games sold in the US.
- Federal Communications Commission (FCC) Certification: The FCC regulates the radio frequency used by video game consoles and controllers. It is required for all video game consoles and controllers sold in the US.
- Children's Online Privacy Protection Act (COPPA) Compliance: COPPA is a federal law that regulates the collection of personal information from children under the age of 13. Video game retailers must comply with COPPA when collecting personal information from children.
- Occupational Safety and Health Administration (OSHA) Certification: OSHA regulates workplace safety and health. Video game retailers must comply with OSHA regulations to ensure the safety of their employees.
- Sales Tax Permit: Video game retailers must obtain a sales tax permit from their state to collect and remit sales tax on their sales. The requirements for obtaining a sales tax permit vary by state. [link varies by state]
History
A concise historical narrative of NAICS Code 449210-63 covering global milestones and recent developments within the United States.
- The video game industry has come a long way since its inception in the 1950s. The first video game was created in 1958 by physicist William Higinbotham, and it was a simple tennis game that was played on an oscilloscope. In the 1970s, the first home video game console, the Magnavox Odyssey, was released. The 1980s saw the rise of arcade games, with classics like Pac-Man and Space Invaders becoming household names. The 1990s saw the introduction of 3D graphics and the rise of home consoles like the Nintendo Entertainment System and the Sega Genesis. In the 2000s, online gaming became more prevalent, and mobile gaming became a major force in the industry. In recent history, the video game industry has seen significant growth in the United States. In 2019, the industry generated $35.4 billion in revenue, up from $30.4 billion in 2016. The rise of esports has also contributed to the growth of the industry, with major tournaments like the League of Legends World Championship and The International Dota 2 Championship offering multi-million dollar prize pools. The COVID-19 pandemic has also had a significant impact on the industry, with many people turning to video games as a form of entertainment while stuck at home. Overall, the video game industry has come a long way since its inception, and it shows no signs of slowing down anytime soon.
Future Outlook for Video Games (Retail)
The anticipated future trajectory of the NAICS 449210-63 industry in the USA, offering insights into potential trends, innovations, and challenges expected to shape its landscape.
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Growth Prediction: Growing
The future outlook for the Video Games (Retail) industry in the USA is positive. The industry is expected to continue to grow due to the increasing popularity of video games and the rise of e-sports. The COVID-19 pandemic has also contributed to the growth of the industry as more people are staying at home and turning to video games for entertainment. The industry is expected to continue to innovate and adapt to changing consumer preferences, with a focus on mobile gaming and virtual reality. However, the industry may face challenges such as increasing competition and concerns over the addictive nature of video games.
Industry Innovations for NAICS Code 449210-63
Recent groundbreaking advancements and milestones in the Video Games (Retail) industry, reflecting notable innovations that have reshaped its landscape.
- Cloud Gaming: Cloud gaming allows users to stream video games over the internet without the need for a console or high-end computer. This innovation has the potential to make video games more accessible to a wider audience.
- Virtual Reality: Virtual reality technology has been improving rapidly in recent years, and is expected to become more mainstream in the video game industry. This technology allows users to fully immerse themselves in the game world, creating a more engaging and interactive experience.
- Mobile Gaming: Mobile gaming has become increasingly popular in recent years, with many people playing games on their smartphones and tablets. This trend is expected to continue, with mobile gaming accounting for a larger share of the video game market.
- E-Sports: E-sports, or competitive video gaming, has been growing in popularity in recent years. This trend is expected to continue, with more people watching and participating in e-sports events.
- Cross-Platform Gaming: Cross-platform gaming allows users to play games with others on different platforms, such as Xbox and PlayStation. This innovation has the potential to bring more people together and create a more connected gaming community.
NAICS Code 449210-63 - Video Games (Retail)
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