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NAICS Code 424990-63 - Novelties (Wholesale)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 424990-63 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Novelties (Wholesale) industry for day-to-day tasks and operations.
- Inventory management software
- Order management software
- Shipping and logistics software
- Barcode scanners
- Pallet jacks
- Hand trucks
- Packaging materials (boxes, tape, bubble wrap, etc.)
- Label printers
- Pricing guns
- Point-of-sale systems
Industry Examples of Novelties (Wholesale)
Common products and services typical of NAICS Code 424990-63, illustrating the main business activities and contributions to the market.
- Party favors
- Novelty toys
- Costume accessories
- Seasonal decorations
- Gag gifts
- Prizes and giveaways
- Inflatable toys
- Glow-in-the-dark items
- Novelty hats
- Fake mustaches
History
A concise historical narrative of NAICS Code 424990-63 covering global milestones and recent developments within the United States.
- The "Novelties (Wholesale)" industry has a long history dating back to the 19th century when the first novelty items were produced in Europe. These items were initially made by hand and were sold in small quantities. However, with the advent of mass production techniques, the industry grew rapidly, and by the early 20th century, it had become a significant player in the global economy. In the United States, the industry experienced a boom in the 1950s and 1960s, with the introduction of new materials and manufacturing techniques. This led to the production of a wide range of novelty items, including toys, games, and other items that were popular with children and adults alike. In recent years, the industry has continued to evolve, with the introduction of new technologies and materials, such as 3D printing and biodegradable plastics, driving innovation and growth.