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NAICS Code 423690-61 - Video Games (Wholesale)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 423690-61 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Video Games (Wholesale) industry for day-to-day tasks and operations.
- Video game consoles (e.g. PlayStation, Xbox, Nintendo Switch)
- Video game controllers (e.g. DualShock, Xbox Wireless Controller, Joy-Con)
- Virtual reality headsets (e.g. Oculus Rift, HTC Vive, PlayStation VR)
- Gaming keyboards (e.g. Razer BlackWidow, Corsair K95 RGB Platinum, Logitech G Pro X)
- Gaming mice (e.g. Logitech G502 HERO, Razer DeathAdder Elite, SteelSeries Rival 600)
- Gaming headsets (e.g. HyperX Cloud II, SteelSeries Arctis 7, Astro A50)
- Gaming chairs (e.g. Secretlab Omega, DXRacer Formula Series, Noblechairs Hero)
- Capture cards (e.g. Elgato Game Capture HD60 S, AVerMedia Live Gamer Portable 2 Plus, Razer Ripsaw HD)
- Streaming software (e.g. OBS Studio, Streamlabs OBS, XSplit)
- Video editing software (e.g. Adobe Premiere Pro, Final Cut Pro X, DaVinci Resolve)
Industry Examples of Video Games (Wholesale)
Common products and services typical of NAICS Code 423690-61, illustrating the main business activities and contributions to the market.
- Video game consoles
- Video game controllers
- Virtual reality headsets
- Gaming keyboards
- Gaming mice
- Gaming headsets
- Gaming chairs
- Capture cards
- Streaming software
- Video editing software
History
A concise historical narrative of NAICS Code 423690-61 covering global milestones and recent developments within the United States.
- The "Video Games (Wholesale)" industry has a relatively short history, dating back to the late 1970s when the first home video game consoles were introduced. The industry experienced significant growth in the 1980s with the release of popular consoles such as the Nintendo Entertainment System and the Sega Genesis. In the 1990s, the industry saw the introduction of 3D graphics and the rise of PC gaming. The early 2000s saw the release of the Xbox and PlayStation 2, which further increased the popularity of video games. In recent years, the industry has seen the rise of mobile gaming and the introduction of virtual reality technology. In the United States, the video game industry has experienced significant growth in recent years. In 2019, the industry generated over $35 billion in revenue, with the majority of that revenue coming from software sales. The industry has seen the release of popular consoles such as the Nintendo Switch, PlayStation 5, and Xbox Series X/S. The COVID-19 pandemic has also led to an increase in video game sales as people spend more time at home. Overall, the industry has seen a shift towards digital sales and the rise of esports.