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NAICS Code 339999-26 - Gaming Equipment & Supplies (Manufacturing)
Marketing Level - NAICS 8-DigitBusiness Lists and Databases Available for Marketing and Research
Business List Pricing Tiers
Quantity of Records | Price Per Record | Estimated Total (Max in Tier) |
---|---|---|
0 - 1,000 | $0.25 | Up to $250 |
1,001 - 2,500 | $0.20 | Up to $500 |
2,501 - 10,000 | $0.15 | Up to $1,500 |
10,001 - 25,000 | $0.12 | Up to $3,000 |
25,001 - 50,000 | $0.09 | Up to $4,500 |
50,000+ | Contact Us for a Custom Quote |
What's Included in Every Standard Data Package
- Company Name
- Contact Name (where available)
- Job Title (where available)
- Full Business & Mailing Address
- Business Phone Number
- Industry Codes (Primary and Secondary SIC & NAICS Codes)
- Sales Volume
- Employee Count
- Website (where available)
- Years in Business
- Location Type (HQ, Branch, Subsidiary)
- Modeled Credit Rating
- Public / Private Status
- Latitude / Longitude
- ...and more (Inquire)
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NAICS Code 339999-26 Description (8-Digit)
Parent Code - Official US Census
Tools
Tools commonly used in the Gaming Equipment & Supplies (Manufacturing) industry for day-to-day tasks and operations.
- CNC machines
- Laser cutters
- 3D printers
- Soldering irons
- Handheld power tools
- Computer-aided design (CAD) software
- Computer numerical control (CNC) software
- Injection molding machines
- Laminating machines
- Vinyl cutters
Industry Examples of Gaming Equipment & Supplies (Manufacturing)
Common products and services typical of NAICS Code 339999-26, illustrating the main business activities and contributions to the market.
- Gaming tables
- Slot machines
- Playing cards
- Dice
- Chips
- Gaming accessories
- Gaming chairs
- Gaming headsets
- Gaming keyboards
- Gaming mice
History
A concise historical narrative of NAICS Code 339999-26 covering global milestones and recent developments within the United States.
- The Gaming Equipment & Supplies (Manufacturing) industry has a long history dating back to the 19th century when the first mechanical slot machine was invented in San Francisco. The industry has since evolved with the introduction of electronic gaming machines in the 1960s and the first video slot machine in the 1970s. The industry continued to grow with the introduction of online gaming in the 1990s and the rise of mobile gaming in the 2000s. In recent years, the industry has seen a trend towards virtual and augmented reality gaming, as well as the integration of skill-based gaming. In the United States, the industry has faced challenges with the legalization of online gambling and the regulation of gaming machines in various states.